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Unstable branch: Added doxygen comments to mjColTree and friends Added OnCollisionDetected to the Physical Object superclass Added the concept of non-solid meshes (to simulate perhaps water surfaces) Added a switch to enforce hasCollision (b...
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No, the project isn't dead :) the blog lagged a bit behind. Revision 64 2010-04-10 11:13:51 +0200 Unstable branch: Added pSphere, modified pParticle and the physics engine to accommodate for pSphere. Tried an experiment switching std::lis...
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Revision 59 was a small commit to add the unstable branch and hopefully have faster turnaround times. Revision 60 pseudo-backported lots of bugfixes that had accumulated over time: Fixed bug in wavesample-class for pc_sdl Added square norm o...
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Corrected a looping and a list error in the sju physics engine (dropped data_structs in favour of std::list, the aim is to drop data_structs completely on next revisions). Updated the Wii environment installer to latest devkitpro libraries....
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OSX XCodeproject file and compatibility added. Note: CodeBlocks-OSX support is not done yet. Note 2: XCodeproject requires the SDL frameworks to be (already) installed. Note 3: Makefile does not compile. Use the XCodeproject file Up...
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Physics: - Added basic notions of torque and moments to the physics system as well as the particle implementation. Wii: - Added a switch to the App class which shows the console in the Wii: set App.wiiShowConsole to true. Windows:
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Updated dev environment installation scripts to use latest versions of DevKitPro & friends. Unfroze some code in gx/gl for wii, slight adequation in event data structure. Documented textrender and textures. Corrected one or two bugs in documen...
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Physics! See http://motorj.mexine... - The initial blueprints for the physics engine were added. Still a lot to do :) - SjuEngine - Physical particle - Physical AABB - Physical sphere - Physical mesh Doxyfication...