Revisions 61-64

No, the project isn't dead the blog lagged a bit behind.

Revision 64 2010-04-10 11:13:51 +0200

Unstable branch:

  • Added pSphere, modified pParticle and the physics engine to accommodate for pSphere.

  • Tried an experiment switching std::list for std::vector in the engine, which weirdly was slower.

  • Added an extra check in textures to avoid crash (will return null on file not found instead of crashing).

  • Tweaked the Xcode project (pSphere still not added - will do that on next committ).

Revision 63 2010-03-23 12:05:17 +0100

Unstable branch:

  • Tweaked of the new project script,

  • reorganised files in OSX Xcode project file,

  • added scripts to link and get motorJ for existing projects,

  • corrected a typo related to GLEW in main-universe.
Trunk: corrected a typo in create_new_pc_project

Revision 62 2010-02-19 00:34:11 +0100

Unstable: Updated create_new_pc_project, updated devkitpro environment install (kinda untested..), added billboard class..

Revision 61 2009-11-19 09:03:16 +0100

Added playerCTL class to unstable - class to manage more easily player controls [u]

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