Revisions 61-64
No, the project isn't dead
the blog lagged a bit behind.
Revision 64 2010-04-10 11:13:51 +0200
Unstable branch:
- Added pSphere, modified pParticle and the physics engine to accommodate for pSphere.
- Tried an experiment switching std::list for std::vector in the engine, which weirdly was slower.
- Added an extra check in textures to avoid crash (will return null on file not found instead of crashing).
- Tweaked the Xcode project (pSphere still not added - will do that on next committ).
Revision 63 2010-03-23 12:05:17 +0100
Unstable branch:
- Tweaked of the new project script,
- reorganised files in OSX Xcode project file,
- added scripts to link and get motorJ for existing projects,
- corrected a typo related to GLEW in main-universe.
Revision 62 2010-02-19 00:34:11 +0100
Unstable: Updated create_new_pc_project, updated devkitpro environment install (kinda untested..), added billboard class..
Revision 61 2009-11-19 09:03:16 +0100
Added playerCTL class to unstable - class to manage more easily player controls [u]