MotorJ development news http://motorj.mexinetica.com/news/ MotorJ dev news (c) 2007-2009 MotorJ team Mon, 03 May 2010 16:11:38 -0700 http://www.textmotion.org Revision 65 http://motorj.mexinetica.com/news/../news/blog/view/14/revision-65 http://motorj.mexinetica.com/news/../news/blog/view/14/revision-65 <p>Unstable branch:</p> <p><ul><li>Added doxygen comments to mjColTree and friends</li><li>Added OnCollisionDetected to the Physical Object superclass</li><li>Added the concept of non-solid meshes (to simulate perhaps water surfaces)</li><li>Added a switch to enforce hasCollision (bugfix)</li><li>Fixed epic fail in rear side of mjSolidCube (bugfix)</p> <p></li></ul></li></li></li></li></li></ul></p> lanjoe9@mexinetica.com (Alejandro Valenzuela) Mon, 03 May 2010 16:11:38 -0700 Revisions 61-64 http://motorj.mexinetica.com/news/../news/blog/view/13/revisions-61-64 http://motorj.mexinetica.com/news/../news/blog/view/13/revisions-61-64 <p>No, the project isn't dead <img src="http://motorj.mexinetica.com/news/media/emoticons/default/smile.png" width="16" height="16" /> the blog lagged a bit behind.</p> <p><b>Revision 64</b> 2010-04-10 11:13:51 +0200</p> <p>Unstable branch:</p> <p><ul><li>Added pSphere, modified pParticle and the physics engine to accommodate for pSphere.</p> <p></li><li>Tried an experiment switching std::list for std::vector in the engine, which weirdly was slower.</p> <p></li><li>Added an extra check in textures to avoid crash (will return null on file not found instead of crashing).</p> <p></li><li>Tweaked the Xcode project (pSphere still not added - will do that on next committ).</li></ul></p> <p><b>Revision</b><span style="font-weight: bold"><b> 6</b>3</span> 2010-03-23 12:05:17 +0100</p> <p>Unstable branch:</p> <p><ul><li>Tweaked of the new project script,</p> <p></li><li>reorganised files in OSX Xcode project file,</p> <p></li><li>added scripts to link and get motorJ for existing projects,</p> <p></li><li>corrected a typo related to GLEW in main-universe.</li></ul>Trunk: corrected a typo in create_new_pc_project</p> <p><span style="font-weight: bold"></p> <p>Revision 62</span> 2010-02-19 00:34:11 +0100</p> <p>Unstable: Updated create_new_pc_project, updated devkitpro environment install (kinda untested..), added billboard class..</p> <p><b>Revision 61</b> 2009-11-19 09:03:16 +0100</p> <p>Added playerCTL class to unstable - class to manage more easily player controls [u]</p> <p></b></span></li></li></li></li></ul></b></span></b></li></li></li></li></ul></b></p> lanjoe9@mexinetica.com (Alejandro Valenzuela) Sat, 10 Apr 2010 08:21:06 -0700 Revision 60: Lots of bugfixes http://motorj.mexinetica.com/news/../news/blog/view/12/revision-60-lots-of-bugfixes http://motorj.mexinetica.com/news/../news/blog/view/12/revision-60-lots-of-bugfixes <p>Revision 59 was a small commit to add the unstable branch and hopefully have faster turnaround times.</p> <p>Revision 60 pseudo-backported lots of bugfixes that had accumulated over time:</p> <p><ul><li>Fixed bug in wavesample-class for pc_sdl</p> <p></li><li>Added square norm of vector (vec_norm2) to support</p> <p></li><li>Added textrender ratio</li><li>Removed commented code in sjuengine</p> <p></li><li>Corrected name of ApplyEffect variable in pparticle-class</li><li>Got rid of Spanish in game and menu example universes for clearer explanation</li><li>Set default version of OSX to 10.5 to allow for compilation in Snow Leopard (v10.4u should still compile in normal Leopard)</li><li>Added mjpigeon class to unstable branch</li></ul></p> <p>A few new classes will be added to unstable hopefully on the next few days..</p> <p></li></li></li></li></li></li></li></li></ul></p> lanjoe9@mexinetica.com (Alejandro Valenzuela) Wed, 11 Nov 2009 18:31:23 -0800 Revision 58: Physics engine corrections, Wii library updates http://motorj.mexinetica.com/news/../news/blog/view/10/revision-58-physics-engine-corrections-wii-library-updates http://motorj.mexinetica.com/news/../news/blog/view/10/revision-58-physics-engine-corrections-wii-library-updates <p><ul><li>Corrected a looping and a list error in the sju physics engine (dropped data_structs in favour of std::list, the aim is to drop data_structs completely on next revisions).</li></ul><ul><li>Updated the Wii environment installer to latest devkitpro libraries.</li><li>Corrected the Wii makefile.</li></ul></li></li></ul></li></ul></p> lanjoe9@mexinetica.com (Alejandro Valenzuela) Mon, 15 Jun 2009 18:21:49 -0700