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From MotorJ Project wiki
MotorJ is a Free (as in Freedom) framework for development of 3D games which aims to ease the creation of multiplatform games.
Some features:
- Very basic game engine
- Collision Detection functions
- Basic 3D sound handling (PC_SDL)
- Very basic physics engine
- Facilities for loading textures (PC_SDL)
It is a work in progress and there's a lot left to be done!
Currently targeted platforms are:
- PC using SDL, GNU/Linux, FreeBSD, MacOSX and Windows.
- Nintendo Wii through the use of DevKitPRO/libogc
- Nintendo DS through the use of DevKitPRO/libnds
This project was started by Alejandro Valenzuela and developed by Alejandro Valenzuela and Hugo Mendieta, at the time at Free Software Development and Research Laboratory (LIDSOL) in the National Autonomous University of México (UNAM). (We're still developing and still very much in contact with LIDSOL, but we've moved to other places)
MotorJ is LGPLv3-licensed.
Contents |
Development news
From the MotorJ development blog:
- Fluid simulator (September 09, 2010 12:39)
- New developments (September 09, 2010 12:15)
- Using an XBOX360 controller with Mac OSX (May 05, 2010 00:35)
Documentation
- Documentation (IN PROGRESS)
- API reference generated by Doxygen
Source code
The source code is available on Free Software Research and Development Laboratory's repository, at http://svn.lidsol.org/motorj/.
Access to the source code via SubVersion is recommended.

