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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
arm_angles
cam_ctl
cam_restr
complexInteraction
ds_data
fllow_ctl
head_angles
IPhysicalObject
Physical object base class for the "sju" Physics Engine. All objects must be subclasses of
IPhysicalObject
leg_angles
list_header
Double-linked list structure
list_node
Node data structure
ljbot_angles
mjApplication
mjClientSocket
mjColTree
mjColTreeAABBAABBColBranch
mjColTreeAABBPtColBranch
mjColTreeBranch
mjColTreeDistColBranch
mjColTreeOBBOBBColBranch
mjColTreePtAACylColBranch
mjColTreeRayTrColBranch
mjColTreeRayTrStripColBranch
mjColTreeSphSphColBranch
mjGameHost
mjGameSeats
mjGameSession
MJglxData
mjMusicPlayer
mjNetworkCTL
mjPhysics
"sju" Physics Engine for MotorJ
MJTextSurface
Render text to texture (PC_SDL only)
mjWaveSample
obb
objeto
Sample graphical objects
ovj3d_clone
ovj3d_face
ovj3d_face_data
ovj3d_mtl
ovj3d_obj
pAABB
Base implementation of a physical AABB for the Sju engine
pEffect
Structure to hold an arbitrary, temporary effect applied to an object
pggy_ctl
pMesh
Basic Mesh class for the "sju" physics engine
pParticle
Base implementation of a physical particle for the sju physics engine
s_event
Event data structure
ship_ctl
stenciltrick
torax_angles
triangle
Universe
vector2
vector2i
vector3
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